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 NRUG
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DTSTART:20250925T000000
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DTSTART:20251005T030000
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DTSTART:20260405T030000
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SUMMARY:Reverse Engineering Games.  Common methods and traps for devs. - L
 uke Wurst
DTSTART;TZID=Australia/Sydney:20260925T133000
DTEND;TZID=Australia/Sydney:20260925T135500
DTSTAMP:20260807T131915Z
UID:pretalx-bsides-canberra-2026-9GGE9D@cfp.bsidescbr.com.au
DESCRIPTION:Why do people spend years of their lives painstakingly recreat
 ing the source code of a 20-year-old video game? While the motivation is o
 ften nostalgia or speedrunning\, the techniques used are the gold standard
  of modern reverse engineering.\nThis talk explores the fascinating world 
 of game decompilation to demonstrate a spectrum of reverse engineering tec
 hniques—from the "lucky break" to the "meticulous grind." Four games wil
 l be detailed:\n-Diablo: The impact of accidentally released debug builds.
 \n-Transport Tycoon Deluxe: Leveraging commercial decompilers.\n-Sonic Sha
 dow: The magic of static recompilation.\n-Zelda: Ocarina of Time: A deep d
 ive into the rigorous process of MIPS clean-room reverse engineering.\nBey
 ond the games\, the "legal grey area" of reverse engineering will be cover
 ed.  These skills can be applied to professional cybersecurity skills. Att
 endees will learn how these same techniques are applied defensively to har
 den software and offensively to discover vulnerabilities in closed-source 
 systems.
LOCATION:Off-Main Track
URL:https://cfp.bsidescbr.com.au/bsides-canberra-2026/talk/9GGE9D/
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